WIP *Responsible for all aspects
Old School Macintosh Fish Tank
The aim of this project is to learn blender. So far I have used geometry nodes for the plants and the sand inside the fish tank. Forcusing on materials like plastic, glass, water, and metal. I plan to comp the fish tank into an office space using blender as well.
WIP *Responsible for all aspects
Hobbit
The goal of this project is to focus on skin detail - Trying to make it look at realistic as possible - as well as creating high level cloth detail with big woven fabrics and wadding cotton balls. I’d like to use a Mari and texturing XYZ workflow with this character.
WIP *Responsible for all aspects
Seahorse
A creature study focusing on Groom with XGen
WIP *Responsible for all aspects
Alice In Wonderland Project
A character study focusing on look development. Pushing myself to learn new softwares and tools such as CLO3D and XGen. Still have a good bit to go on the clothes and hair, but excited with the progress so far.
Planning to groom and lookdev the cheshire cat
Geisha Project
I’ve been working on this project in my spare time for about two years now (I didn’t have a lot of spare time lol). In the process of creating this character I have learned a good bit about making designs in Substance Designer.
With every new project I do I always try to learn more about what I need to get better at and at least one or two new things. One of the major goals of this project was to learn more about Arnold Shaders. All the clothing Surfacing/Lookdev was done exclusively in Arnold.
I played around with XGen. Although the way the character’s hair is in the concept, I decided to skip the XGen for this project. I still don’t know if I would consider her done, but its time to move on to something new!
Geisha Fish
Concept By:
